Commission planner

OSRS Giants' Foundry Calculator

Convert a reputation target into complete swords and an estimated session duration using your own observed reward and pace.

Set activity assumptions

Estimated swords

17

136 estimated minutes.

How it works

This is a reputation-and-time ledger, not a quality simulator: it converts a reputation gap into completed commissions, then into minutes at your own pace.

Mechanics assumptions this page makes

The minigame is unlocked by the Sleeping Giants quest and needs 15 Smithing. A commission is a fixed sequence: load bars into the crucible, pour the alloy into your chosen mould, work the blade at the grindstone, trip hammer and polishing wheel while its heat stays inside each station’s band, then hand it in. Reputation and Smithing experience are paid once, at hand-in, and scale with the quality reached and the alloy poured — both player decisions, so the tool asks for the reputation a representative sword actually gave you.

Bar cost and Smithing experience sit outside the model; use the Smithing skill calculator when experience is the goal.

How reputation per sword moves the plan

The table holds a 2,000-reputation gap fixed and varies only the reward observed per commission.

Reputation per swordSwords for a 2,000 gapMinutes at 8 min/sword
8025200
10020160
12017136
15014112
2001080

Interpretation thresholds

Three thresholds decide whether a plan is realistic. The ceiling: a fraction of a sword costs a whole sword, so a 16.7-commission gap costs 17. Pace: at eight minutes a sword an hour buys 7.5 hand-ins. Sensitivity: sword count moves as the reciprocal of reputation per sword, so a 20% better average removes about a sixth of the remaining commissions while a 20% worse average adds about a quarter. If your observed reward swings more than roughly 15% between swords, plan with the lower figure.

swords=target reputationcurrent reputationreputation per sword\text{swords} = \left\lceil \frac{\text{target reputation} - \text{current reputation}}{\text{reputation per sword}} \right\rceil
Inputs are kept at full precision. Discrete counts round up when a partial action cannot complete the goal; probabilities and rates keep their fractional meaning.

Worked example

From 1,000 to 3,000 reputation at 120 per sword requires 17 completed swords, because 2,000 ÷ 120 is 16.67 and a partial commission pays nothing; at eight minutes each, budget about 136 minutes. Second worked example: a smith at 3,400 reputation aiming for 8,000 who averages 155 per sword needs ⌈4,600 ÷ 155⌉ = 30 swords, or 195 minutes at 6.5 minutes each. Averaging 120 instead turns the same gap into 39 swords and about 254 minutes.

Interpreting the result

Start by checking that each field describes the same scenario as the result: levels are visible base levels, bonuses are entered separately, costs are per unit, and a one-in-X rate means one divided by X on each eligible roll. The calculator updates immediately and writes the complete input state into the address bar. “Copy link” preserves those assumptions; “Copy result” copies a short summary rather than the entire method.

Do not treat a rounded count as an hourly rate. A required-action total says how many successful units complete the target under the entered reward. Banking, movement, failed attempts, animation timing, missed ticks and setup changes affect elapsed time. When time matters, measure a representative session with the same method and divide the required count by the observed successful actions per hour.

Economic outputs are arithmetic scenarios rather than live market quotations. Check current item values before buying supplies, include any outputs that can be sold, and consider limits or low-volume price movement. Probability outputs describe repeated independent trials; they do not promise that a result arrives at the displayed attempt count. The visible formula is the authority for what this page includes.

Read this as a planning estimate. Game updates, equipment effects, failures, travel, downtime and live prices can move a real session away from the mathematical result. Check the inputs against the account and use the output as a reproducible baseline.

Questions about OSRS Giants' Foundry Calculator

Which alloy is best?
That depends on bar prices and unlock goals; this tool compares a reward rate you already chose.
Why are swords rounded up?
A partial sword cannot award the final reputation, so the count uses a ceiling.
Is Smithing XP included?
The tool focuses on reputation and time because XP changes with sword quality.
What do I need before starting a Giants' Foundry commission?
The Sleeping Giants quest must be complete and Smithing must be at least 15.
Why does my reputation per sword change between commissions?
Reward scales with the finished sword's quality percentage and with the alloy poured. Enter the value from a sword you actually finished, not a best case.
Does the estimate include bar cost or Smithing XP?
No. Bar prices move and the mix is your choice, and experience tracks quality the same way reputation does. Use the Smithing skill calculator for an experience goal.

Sources

Mechanics and fixed tables were reviewed in 2026. Price-like inputs are user-controlled or approximate rather than live quotes. Source links name the public reference used for the page; the visible formula states the exact implementation.

  1. Old School RuneScape Wiki — Giants' FoundryCommission sequence, crucible and mould handling, heat-band stations, and the quality-scaled reward at hand-in, reviewed 2026.
  2. Old School RuneScape Wiki — Sleeping GiantsQuest that unlocks the minigame, and the 15 Smithing entry requirement, reviewed 2026.
  3. Old School RuneScape Wiki — SmithingSkill context for the experience side of a commission, reviewed 2026.

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