Skill action ledger

OSRS Fletching Calculator

Plan bows, darts and bolts with per-action XP and material spend. Enter exact current XP and a target, then compare the distinct methods in this skill’s public training data.

Actions remaining · Arrow shafts from logs
2,606,887
LEVEL 1TARGET 99

Loads public levels; manual entry always remains available.

ActionReq.XPActionsGross cost
Arrow shafts from logs152,606,887104,275,480 gp
Oak shortbow (u)2016.5789,96647,397,960 gp
Maple longbow (u)5558.25223,7683,356,520 gp
Yew longbow stringing7075173,79360,827,550 gp
Magic longbow stringing8591.5142,453156,698,300 gp

How the Fletching calculator works

Some Fletching actions make multiple items per click. XP here is per listed production action: stringing one bow or attaching feathers to one set. Prices are editable planning snapshots, not live market quotes.

actions=XP at target levelcurrent XPXP per action\text{actions} = \left\lceil \frac{\text{XP at target level} - \text{current XP}}{\text{XP per action}} \right\rceil
The target threshold comes from the standard cumulative level formula. Every row uses its own per-action XP.

Worked example

Using Arrow shafts from logs at 5 XP per successful action, a goal from zero XP to level 2 needs 17 complete actions because level 2 starts at 83 XP. The same ceiling rule prevents a fractional final action.

Reading the Fletching methods

Plan bows, darts and bolts with per-action XP and material spend. The dataset begins with Arrow shafts from logs at level 1, worth 5 XP per listed action, and reaches Magic longbow stringing at level 85. That level range is why the minimum-level filter is useful: it removes methods the account does not want to consider without changing the XP calculation itself.

Among the rows shown for Fletching, Magic longbow stringing has the largest single listed reward at 91.5 XP. A larger reward per action does not automatically mean better XP per hour. One action may be a lap, a catch, a spell, a health check, a completed item or a quantity of damage, so compare an action count with the real completion rate for that exact row.

The individual methods are materially different. Arrow shafts from logs requires level 1, gives 5 XP, and carries a rounded 40 gp input snapshot; Oak shortbow (u) requires level 20, gives 16.5 XP, and carries a rounded 60 gp input snapshot; Maple longbow (u) requires level 55, gives 58.25 XP, and carries a rounded 15 gp input snapshot; Yew longbow stringing requires level 70, gives 75 XP, and carries a rounded 350 gp input snapshot; Magic longbow stringing requires level 85, gives 91.5 XP, and carries a rounded 1,100 gp input snapshot.

For a costed method, “gross cost” is action count multiplied by the stored input snapshot. It is not net loss: valuable outputs, recovered ammunition, harvest value, or alchemy proceeds may offset it. For an unpriced method, the dash means the dataset intentionally avoids inventing a cost; it does not mean the method is always free.

Filter by minimum level to remove early methods without changing current XP. This keeps the distance to the target exact while narrowing the comparison to methods the account intends to use. To estimate session time, divide the result by a personally measured actions-per-hour rate for the same method and setup.

Fletching questions

How much XP is level 99 Fletching?
Level 99 begins at 13,034,431 XP. Virtual experience can continue to 200,000,000 without increasing the displayed level.
How are Fletching actions rounded?
The calculator divides remaining XP by XP per action and rounds up to a whole successful action.
Are Fletching costs live?
No. Costs are rounded planning snapshots. Confirm current prices and account for anything you can sell after training.
What can change a Fletching training estimate?
Some Fletching actions make multiple items per click. XP here is per listed production action: stringing one bow or attaching feathers to one set. Prices are editable planning snapshots, not live market quotes.

Sources

The fixed XP and requirement rows were transcribed from the public skill and training tables and reviewed on 4 September 2026. Price fields are editable data snapshots, not live quotes.

  1. Old School RuneScape Wiki — ExperiencePublic XP table and level formula, reviewed 2026.
  2. Old School RuneScape Wiki — Combat levelSeven-stat combat-level formula, reviewed 2026.
  3. Old School RuneScape Wiki — Maximum melee hitEffective Strength and maximum-hit formula, reviewed 2026.
  4. Old School RuneScape Wiki — Attack rollAccuracy and defence-roll mechanics, reviewed 2026.
  5. Old School RuneScape Wiki — CalculatorsPublic skill, activity and reward tables, reviewed 2026.

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